This 1d4 damage is applied with the same ability score as your primary attack’s damage roll. When you use a weapon with reach, you can use a bonus action to deliver 1d4 damage with the butt-end of your weapon. This additional action allows you to make another attack with the other end of the weapon you. When you use one of these D&D weapons and perform an attack action, you get a bonus action. The polearm works with the glaive, halberd, and quarterstaff. The Polearm Master is a feat that helps you keep enemies away from you with long-reach weapons.
It makes up for this by having both the highest. The Lifehunt Scythe is unique in that it inflicts Bleed buildup to the wielder. The Lifehunt Scythe is created by ascending any +10 halberd or whip at the Giant Blacksmith in Anor Londo, with the Soul of Priscilla and 5,000 souls. The Lifehunt Scythe is a halberd in Dark Souls. For the Dark Souls III miracle, see Lifehunt Scythe (Dark Souls III). If a hit is successful, the total damage will be 1d12 +3 + 10.
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So, if your fighter uses the DnD 5E Great Weapon Master, they’ll get an attack mod worth 0 and roll a straight d20. The attack modifier at level 4 is +5 (+2 for proficiency and +3 for strength), and the great ax does 1d12 worth of slashing damage.5e Do Thrown Weapons Still Use Str For Dmg 1. You think dual wielding is sooo cool you do not care about effectiveness If you want good AC, you will need. In 5e, there are 3 reasons to use two weapons. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. The merregon makes two halberd attacks, or if an allied fiend of challenge rating 6 or higher is within 60 feet of it, the merregon makes three halberd attacks. These categories pertain to what training is needed to become proficient in a weapon's use (simple, martial, or exotic), the weapon's usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, one-handed. Weapons are grouped into several interlocking sets of categories. With the way the system is granulated, you could maybe get away with making a 'martial' spear similar to a longsword in damage, but with 'thrown' as a property.Weapons Weapon Categories. If you make a 'martial' spear with 1d8/1d10 versatile with reach and throwing capability, it becomes strictly better than the halberd/glaive.
1d8 from something like a longsword seems significant, but when you consider the flat bonuses added by your various class features, the difference of 2 damage on average. A halberd is similar to a 5-foot-long spear, but it also has a small, axe-like head mounted near the tip.Whip: One-handed and reach mean that you don't need to be in enemies' reach to attack, and you can still hold a shield in your other hand. Damage 1d8 (small), 1d10 (medium) Critical x3 Type piercing or slashing Category two-handed Proficiency martial Weapon Group polearms Special brace, trip. When you miss by 1 with this weapon, you deal half damage instead. Attacks using these properties deal 1d8 piercing damage, instead of the weapon’s usual damage. This multi-purpose weapon possesses the benefits of the spear’s charge and long properties.